There is no denying that the Japanese video game market has suffered from the downturn in the economy. Enterbrain estimates game sales in Japan for 2009 were $5.4 billion, down 6.9% from 2008.
Dean Takahashi noted in a recent VentureBeat article:
In Japan, unit sales fell 2 percent (a 5 percent decline in console software units and a 1 percent decline in portable game software. While the recession gets some of the blame, so does the shrinking PlayStation 2 software market, which saw a 57 percent decrease across the top global markets (56 percent down in the U.S., 67 percent down in the UK, and 55 percent down in Japan).
According to the Japan External Trade Organization, also known as JETRO, there were several reasons for the downturn in video game sales last year:
- Overall console sales were down
- Retail hardware prices were cut
- On the software side, there simply was a lack of big title hits available
Moving Forward
Moving forward, JETRO sees hope on the horizon, noting that while the Japanese market did decline last year, they believe Japanese game companies are looking forward to new opportunities in several areas:
Moving beyond mainstream video game users and targeting new market demographics
Exploring and expanding into international markets
Developing new segments including expanding online and mobile games
Japan's Emerging Mobile Social Gaming Market
This last point of mobile social gaming is an area where Japan has already seen growth. According to a recent study conducted in Japan by Mobile Marketing Data, 75.4% claimed they accessed social media sites through their mobile phones and not from their PCs. Only 2 % accessed social networks exclusively from their PC.






